College Tournament Series
RallyHoops

RallyHoops College
Tournaments

Full-court. Dual-hoop. Competition anywhere.

Register a Team Rulebook Format
RallyHoops Building the Next College Sport
Why It Works
Built For
Campus Competition
RallyHoops ball

Easy to Learn. Hard to Stop.

Fast rallies. Strategic scoring. Instant rivalries.

⚡

Built for Highlights

Vertical attacks, full-court movement, and dual-hoop scoring create constant clip moments.

🧩

Any Campus, Any Surface

Rec center, turf, sand, grass — set up in minutes and run tournaments with minimal space.

🤝

Team Culture

2v2 format makes it competitive, social, and perfect for clubs, intramurals, and events.

The Official Rules
RallyHoops™ (Rallyball)
01

Setup

Court, Teams & Positions

1

Teams & Players

RallyHoops is played with 2 teams of 2 players each. Each team designates a Server and a Partner.

2

Court & Goals

Place the two RallyHoops units 25 feet post-to-post for official play. Each player starts behind the hoop's post on their side.

3

Player Positions

Teammates stand on a diagonal from each other — one near each post. Server and Partner are opposite each other across the court.

4

Rotation

The Server rotates clockwise after each rally. Teams alternate serves.

5

Starting the Game

Flip a coin to determine who serves first.

02

Serving & The Rally

Starting & sustaining play

1

Start of a Rally

A rally begins when the Server serves the ball to their Partner. The Server must serve from behind the post/base line.

2

Partner Options

After receiving the serve, the Partner may (A) score directly by tapping/spiking the ball into one or both hoops for fewer points, or (B) set the ball back to the Server for a higher-value scoring play.

3

Legal Contact Only

Players must tap or hit the ball. They may not palm, cuff, carry, throw, or catch the ball at any time during a rally.

4

Hits Per Rally

Each team may contact the ball up to 3 times per rally, including the serve.

5

First Touch After Serve

The Partner must be the first teammate to touch the ball after the serve — no exceptions.

⚡

Live Rally: Once in play, either the Server or Partner may attempt to score by striking the ball into either hoop. If the Partner misses, the Server may score off the ricochet — as long as the ball hasn't hit the ground or an out-of-bounds object.

🔄

End of Rally: A rally ends when the ball scores, hits the ground, a team commits an infraction, or the ball contacts an out-of-bounds object. After each rally, teammates alternate roles following the clockwise rotation.

03

Scoring

Point values by role

🏀

To score, a player must tap the ball into the hoop(s). Catching or throwing the ball is never a legal shot. "Both Hoops" means the ball passes through one hoop and then the other in the same continuous play.

Partner Scoring
Bottom (Low) Hoop1pt
Top (High) Hoop2pts
Both Hoops — Single Play3pts
Server Scoring
Bottom Hoop2pts
Top Hoop3pts
Both Hoops — Single Play5pts
04

Defense & Winning

Stopping scores & closing out games

1

Defender Start Position

A Defender must start behind the back edge of the base/post on their side until the Server serves.

2

When Defense Can Move

A Defensive Play begins after the Server serves the ball to the Partner. The Defender may then chase the Server and attempt to stop the scoring attempt.

3

Defensive Plays Per Game

Each player is allowed 2 Defensive Plays per game. A play is counted each time a Defender crosses behind the post. Fakes that do not cross do not count.

4

Legal Defensive Contact

The Defender may only contact the ball. Contacting a player or any part of the unit (posts, rim, net, base) = rally resets + Defender loses one Defensive Play.

5

Clean Block Outcome

If the Defender cleanly blocks or alters the shot and the offensive team fails to score, no points are awarded and the rally ends.

💥

Target Score: Games are played to exactly 21 points. If a team's score goes over 21, their score resets to 16 points (the Bust Rule). When a team first reaches 21, the losing team may still attempt Redemption Shots before the win is confirmed.

05

Fouls & Redemption

Infractions & the comeback mechanic

🚫

If any infraction below occurs, the offending team forfeits the rally — no points are awarded to either side.

1

Illegal Serve

The Server cannot serve the ball directly into a hoop — except during Redemption Shots.

2

Too Many Hits

A team contacts the ball more than 3 times during a rally.

3

Consecutive Hits

The same player hits the ball twice in a row.

4

Improper First Touch

Anyone other than the Partner is first to touch the ball after the serve.

5

Illegally Contacting the Unit

A player contacts any part of the RallyHoops unit during a rally.

6

Illegal Ball Handling

Palming, cuffing, carrying, throwing, or catching the ball.

7

Out-of-Bounds / Obstruction

The ball hits the ground, an out-of-bounds object, or a spectator before scoring.

⚡

Redemption Shots: Each player on the losing team gets one shot, taken from behind the post toward the opposite unit. A made shot resets the winning team to 16, makes the shooter the new Server, and closes out the hoop(s) scored on. The game ends when all shots are missed or all hoops are closed out.

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Quick Reference
Scoring at a Glance

Server

Higher reward for the aggressor

Bottom Bottom Hoop2pts
Top Top Hoop3pts
Both Through Both5pts

Setter

Fast points for smart placement

Bottom Bottom Hoop1pt
Top Top Hoop2pts
Both Through Both3pts
21
Points to Win
16
Bust Resets To
2
Defense Plays / Game
3
Max Hits Per Rally
How It Works
Tournament Format
01

Check In

Teams confirm roster + waiver, get court assignment, and warm up.

02

Pool Play

Short games to seed the bracket. Keep it moving and create rivalries.

03

Bracket

Single elimination (or double, if time). Winners advance, hype builds.

04

Finals

Championship match. Redemption Shots make every final a potential comeback story.

Bring RallyHoops to Your Campus
Get Involved
Sign Up

Host a College Tournament

We'll help you run a clean event: format, rules, signage, and content support. You bring the players — we bring the sport.

✓
Starter tournament kit + setup guidance
✓
Bracket template + ruleset for refs
✓
Social content pack to promote signups
✓
Prize options + highlight support
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Campus Interest Form

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Social Proof
What Players Say
★★★★★

"It's like volleyball pace with basketball scoring. The rallies get intense fast."

Club Sports Captain
Northeast Campus
★★★★★

"Set up was quick and everyone understood it within a couple points. Great event game."

Intramural Director
Student Recreation
★★★★★

"Dual hoops are genius. The 'through both' shot turns into an instant crowd moment."

Tournament Player
2v2 Division
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